Men of the Night's Watch
20 XP | 0 SpXP
House: Night’s Watch
Destiny Points: 1/4
Animal Handling: 3
Cunning: 4 (2B Logic, 1B Memory)
Deception: 3 (2B Bluff)
Fighting: 3 (2B Brawling)
Language: 4, Common
Knowledge: 4 (2B Education)
Status: 5, Night’s Watch. 3, Other. (2B Stewardship)
Intrigue Defense: (12 Night’s Watch) 10
Combat Defense: 12
Blood of the Rhoyne — You descend from the hardy warrior people known as the Rhoyne,
those folks who came to Westeros to fight for the favor of their legendary warrior queen, Nymeria.
Increase your Combat Defense by 2. And, each time you test Tactics you
may re-roll a number of 1s equal to your Cunning ranks.
Brother of the Night’s Watch — You derive the full effects from being a member of the Night’s Watch. Take –2D on all Status tests (: Only if they are aware you are in the Night’s Watch). You regain any destiny points invested in Heir or Head of House and lose these benefits if you have them. Whenever you earn Coin or Glory, you may not invest them into your house, but may invest them into your division. Finally, you gain an additional benefit based on your order.
—Steward: Add the number of bonus dice assigned to Stewardship to all Persuasion test results.
Knowledge Focus x2 — Choose one area of expertise from the following: alchemy, architecture, astronomy, , heraldry, , magic, nature, religion, or underworld. You treat any bonus dice assigned to the specialty as test dice. You may select this quality multiple times. Each time, select a new area of expertise.
—Geography: Geography reflects a familiarity with the lay of the land, the ability to recall information about landmarks, communities, and terrain without need for referencing maps.
—History & Legends: Knowledge of History and Legends represents an understanding of history, from recent events to those of the Age of Legends. Within this area of expertise is the ability to recall trivia and useful information about the origins and most famous people related to the more significant houses in Westeros.
Maester of the Citadel — You gain the full benefits for being a maester of the Citadel. You are now immune to the household fortunes of your birth house, but you suffer the effects of the household fortunes of the house to which you are assigned. In addition, add a number equal to your Cunning ranks to all Knowledge and Will test results. You must have the Narrator’s permission to select this quality. Taking this quality results in the loss of all other Fate qualities, though you regain invested Destiny Points for losing the quality. (: You may keep the Maester benefits despite having taken the Black)
Flaw — Pampered — When you gain this drawback, select a single ability. You take –1D on
all tests involving this ability. For how these flaws might manifest in your character, see the following chart. When calculating your passive test result with this ability, you treat your ability as being 1 point lower. For example, if you have Survival 3 and the Flaw (Pampered) drawback, your passive Survival result would be 8 ([3 − 1] x 4). You also reduce any derived characteristics (such as Intrigue Defense) by 1. (: Pampered — For each subsequent day you sleep outdoors you take -1 to all Will tests, also your Intrigue Composure will be -1 each day. So, -1 the first day, -2 the second day, etc.)
Nemesis — You acquire a destructive enemy, an individual who holds you in utter contempt whether you did something to deserve it or not. The particulars of this flaw are up to the Narrator to define, but your nemesis will undoubtedly haunt you until you confront him or her.
(: Nemesis — Whenever you engage in Intrigue with someone who reminds you of your brother you have a -1 penalty to Composure. However, in Combat you will receive +1 to all attack damage against that person.)
52 SS 500 pennies
Katara x2 (Stiletto), Common
Robe — Black
Northern Garb — Black
Book on Essos
Name: Maester Erasmus
Title: Head Maester
House: Formerly of Byron; The Night’s Watch
Eye color: Green
Hair color: Dark brown
Erasmus Byron is the third son of House Byron, a minor house in the Reach. As the third son and fourth child, he is not expected to accomplish anything important, but as he showed promise in his scholastics, his house maester, Maester Baldwin, recommended he go to the Citadel and study to become a maester himself. Erasmus was reluctant, wanting to distinguish himself as a knight, but Baldwin talked him around, pointing out all of the times as a child he had revenged himself for his brothers’ taunting and teasing with his brains rather than his strength. This convinced Erasmus to go to the Citadel at age fourteen.
After he had been studying for seven years, Erasmus’s father Lord Gordon Ramsay Byron died, leaving his eldest sun Rurik to rule the house. His sister Margaery had been married by this point, and his second brother was serving as a retainer. His mother still lived, so she returned to her old household to visit with her family until such a time as she might die. Over the next three years, Rurik spent much of the family fortune by hiring many knights, hoping to make up the difference at the next harvest. Unfortunately, because of a damn autumn, the harvest was spoiled by mold, and Rurik, against the advice given to him by Erasmus, was forced to take loans from the other local Houses. When he was unable to pay off the loans, most of the family’s lands were seized by the neighboring lords and the knights, now not being paid, left.
Now unable to pay his tuition at the Citadel, Erasmus volunteers for the Night’s Watch in order to rid his family of this last debt. Before going to the Wall, he visits with his brother and heatedly tells him that he too should talk the black because he has brought shame on the family and needs to seek penance. His cowardly brother, of course, refuses and ejects him from the home.
Erasmus, now having served for ten years as assistant maester of Castle Black, has ascended to head Maester upon the previous holder’s death. What happens now remains to be seen…